Like most objective based modes, you’ll need to stand within one of the three capture points indicated by symbols instead of typical A, B and C, which once captured, will start to slowly earn your team points towards the total. There’s also a few other surprises in store for Dominion, as you’ll want to capture and get 150 points to win, though this value will fluctuate slightly if not playing in a full 5v5 match, but you can also expect a light PvE element with NPC’s to kill and a completely unique upgrade and respawn system. While the maps are sections from the larger Battle Royale one you already know, these are sectioned off areas that are much smaller in size without the Fracture closing in or moving the playspace at all. This new small scale mode, Dominion, is a 5v5 objective based map where you’ll need to capture points on one of the four new maps. While the Battle Royale will still be included and playable, developers Proletariat wanted a new mode, which is where Dominion comes into play. We were invited via a demo to check out this exciting update, so while we weren’t able to get our actual hands on the gameplay, we got to ask a bunch of questions and get a rundown of all the new changes and additions for Spellbreak’s Chapter 2 while a few matches between developers playing unfolded.ĭue for release in less than a week on April 8th, The Fracture isn’t just a cool sounding name, it’s actually the term for the pits of the Hollow Lands where you become instantly exiled should you fall into them whereas the 'border' that shrinks in Battle Royale is the Spellstorm, so this Chapter will actually give you some its lore as to its history and why it’s there. We got an opportunity to check out Spellbreak’s next big update coming out shortly, titled The Fracture. For those uninitiated, Spellbreak is a free-to-play (with crossplay) Battle Royale, but with a twist you’re a Battlemage, so instead of traditional guns to hunt down your enemies, you sling spells from six different elements, combining to make some unique outcomes. We'll be sure to keep an eye on Proletariat and what's next for them right here at Shacknews.I quite enjoyed my time with Spellbreak when it released last September, of which you can read our full review of the game here. We here at Shacknews had quite a good time in the magical battle royale, naming Spellbreak the best free-to-play game of 2020. Spellbreak was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future.įans of Proletariat’s work on Spellbreak can at least take solace in the fact that the studio won’t be going away, as it alludes to new games being in development. We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together. Our vision was to create a fresh, multiplayer action-spellcasting game with exceptional movement and class customization that would give players the chance to unleash their inner battlemage. The letter speaks about the inspiration to create Spellbreak in the first place, as well as a look to the future. Those displeased with the news can still enjoy everything Spellbreak has to offer for at least the next six months, as servers will go offline sometime early next year. After a four year run, development has ended on the game. Proletariat shared an update on the future of Spellbreak to its official website earlier today where it broke the news to fans. The developers have announced that development on Spellbreak will cease, and that the game’s servers will be shut down in early 2023. Unfortunately, the game’s days are now numbered. Developed by Proletariat, this game saw players wielding a variety of magical elements to take out enemies in a fight to be the last player (or team) standing. Spellbreak was one of the more interesting games to come out of the battle royale craze over the past several years.
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